Android Tablets

The Android tablet space is more diverse than the selection of tablets running iOS due to the sheer number of manufacturers that make Android tablets. However, it seems like many of them in the low range make compromises that severely reduce their appeal, and other high end tablets like the Galaxy Tab S are let down by SoCs that struggle against A7, A8, Snapdragon 805, and Tegra K1. That being said, we've seen the launch of two new tablets this year from manufacturers that one might be surprised to see in the tablet market. There's also an old favorite that remains almost as compelling now as it did when it launched quite some time ago.

Our recommendation at the most affordable price point is the Nexus 7 (2013). The recommendation of a budget tablet from over one year ago may sound strange, but the Nexus 7 remains a very high quality and capable device for its price of $229. This returns to the point about other inexpensive Android tablets not being very compelling due to sacrifices in areas like the display or the build quality. It may be that other manufacturers have found it difficult to compete with Google who doesn't necessarily need to make profit off of the device itself if they believe they will get revenue from advertising and purchases on Google Play.

Whatever the case may be, the Nexus 7 still seems to be the best Android tablet available at this price point. Its 1920x1200 display is still best in class for 7" tablets, with accurate factory calibration and a maximum brightness that stands high above every other tablet. The build quality and battery life are also exceptional for its price, and although the APQ8064-1AA SoC has aged since it released, it's still a capable device that receives updates directly from Google. The biggest issue about the Nexus 7 is finding it, as Google has recently discontinued it and removed it from sale on Google Play. That being said, if you can find it at another online retailer or a nearby store, it's definitely worth considering.

Our next recommendation is the NVIDIA SHIELD Tablet which starts at $299 with an optional $59 controller. This recommendation is aimed at anyone who wants to use the Android OS and wants to be able to play games on their tablet. Although some may laugh at the idea of a tablet as a gaming device, when paired with its controller the SHIELD Tablet is actually a viable gaming device. NVIDIA has put a lot of effort into taking classic games like Half Life 2 and Portal that were once limited to gaming consoles and PCs and making them available on the SHIELD Tablet. Their new GRID game streaming service has also just begun its expansion, which will allow people to play various games streamed over a network connection.

For users who don't intend to play many games, the SHIELD Tablet is still worth considering. The Cortex-A15 based Tegra K1 is very competitive with the CPU performance of other Android tablets, and the GPU performance is rivaled only by Apple's A8X in the iPad Air 2. The battery life is also good at 10.83 hours, although it doesn't really stand out from other tablets. The display may also be an issue for some buyers, with similar panel characteristics as the iPad Mini. This puts it significantly behind the cheaper Nexus 7 for both display accuracy and brightness.

From a software support perspective, one might expect the SHIELD Tablet to be a worse option than the Nexus 7. However, NVIDIA has proven to be very quick in shipping updates, and the SHIELD Tablet has already been updated to the recently released Android Lollipop; that should put to rest any concerns about updates. Ultimately, for gamers who want Android, the SHIELD Tablet is the best choice. For those less interested in gaming, one will have to consider the $70 increase in price over the Nexus 7, and decide whether to prioritize performance or display quality.

Last, but not least, we have the newly released Nexus 9 that is made by HTC and starts at $399. This is the first Nexus device that Google has had HTC build since the Nexus One, and it's HTC's first tablet since they exited the market in 2012. In a way, the Nexus 9 can be called a successor to the Nexus 7, as its release coincided with the Nexus 7 being discontinued. That being said, the Nexus 9 is definitely not the budget tablet that the Nexus 7 was. At $399, it's well within the price territory of the iPad, and it's almost double the cost of the Nexus 7. Although there are other high end Android tablets at this price point, the Nexus 9 feels like the only Android tablet that actually justifies a premium price by competing with the silicon inside of Apple's iPad.

Inside the Nexus 9 is NVIDIA's Tegra K1 Denver, making it one of the first 64-bit Android devices. The display maintains the standards that Google set with the Nexus 7, with accurate color calibration and a high brightness, although its larger size prevents it from reaching the brightness of the Nexus 7. The tablet is primarily plastic, with a metal band around the edge. At $399 users may be hoping for a bit more in terms of materials, and reports of significant flex in the back cover don't help with giving it a premium feel.

Despite some concerns about the build, at $399 the Nexus 9 is really the obvious choice for anyone looking for a high end tablet running Android. We haven't seen any other Android tablets launch this year that compete with both its display and its speed. However, it may be a hard sell for anyone without any platform loyalty who is choosing between iOS and Android. The build quality and materials just aren't up to the standard of the iPad, and the 4:3 aspect ratio can cause scaled up applications to look worse than normal.

In the end this will again be up to the preference of the user. The iPad Air has more premium materials and a better feel, and perhaps a better selection of tablet software. However, it falls behind in its CPU and GPU performance, and the 1GB of RAM on a 64-bit iOS can be problematic. Despite some disappointments with the build, the Nexus 9 is still a very capable tablet, and it's the only Android tablet that manages to give high end hardware across the board.

iOS Tablets Windows Tablets
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  • Flunk - Friday, November 28, 2014 - link

    The idea that WinRT is tied to Win32 isn't actually true. the idea is to abstract the underlying interface so they can change the underpinnings later. Microsoft has already done this with Windows Phone so I wouldn't count on WinRT relying on Win32 forever. That is assuming WinRT ever catches on and that's not exactly a given right now.
  • Penti - Saturday, November 29, 2014 - link

    Nah, it abstracts Win32 so it does require Win32 and to remove stuff there you'd also have to remove them in Windows Runtime. It needs to hook into it even if it doesn't run directly on it. You will need both "Windows" and "Win32" code to run it. WP wouldn't work without it's Win32-parts either, neither did Windows Phone 7.X run Windows Runtime or even Windows Phone Runtime.

    Stuff like VLC can't be built with MSVC so it's not that easy to use in WinRT.
  • Samus - Friday, November 28, 2014 - link

    There are a lot of great media player options for Windows. I feel VLC has fallen behind even Media Player Classic. The only thing it does better is subtitles (which often require an annoying filter\wrapper on MPC.)

    I personally run XBMC on my convertible laptop (HP Revolve G2) because it has the nicest touch interface.
  • Penti - Friday, November 28, 2014 - link

    You know most people use these simple Atom-based slates with keyboard and mouse in some capacity. The real problem is lack of memory (RAM) and storage. The browser is a Win32-application btw. So is most of the startscreen, it's just the store apps that's not. Office will never have a hybrid touch solution run inside the startscreen, it will be the Win32 version and Store versions that's dumbed down and essentially built on the Office Mobile solution, not geared at professional use.

    People even use 60% mechanical keyboards with these things. See the 7-10-inch Atom slates as a kind of new netbook. Atom is plenty fast for browsing, and for all the older and most new apps that doesn't lean too heavily on graphics. Most Atom slates are 32-bit though, and RAM will be the biggest limit apart from slow (small) storage.
  • mabellon - Friday, November 28, 2014 - link

    WinRT is the API set replacing Win32 for application development. WinRT is the framework for developing all the modern apps on Windows 8. "Windows RT" is Windows 8 compiled for ARM processors and probably what you are talking about.
  • basroil - Saturday, November 29, 2014 - link

    "you really can't use that old software with a touch interface, it is worst than terrible... so WinRT was actually fine for a tablet."

    I have a Surface Pro 3 and regularly use it with "legacy" apps that don't support the new windows touch system. Not a single issue (outside of those that use opengl or dx for interaction and were made with XP in mind) as long as the UI was designed with limited menus (the bane of any touch device's existence) and large or adjustable buttons/sliders (a surprisingly large percent of good programs). With the Surface Pro 3 though, you also have the option of the pen, which mimics a mouse input for old software (in fact, it'll be indistinguishable from a mouse to anything that doesn't have win 8 specific input filters, including Photoshop CS6, unless you install the wintab driver) and can be used identically to a mouse in 100% of click scenarios (though only GDI type programs will support right click hold, opengl/dx buffered screens will ignore the right click hold)
  • Gich - Sunday, November 30, 2014 - link

    "as long as the UI was designed with limited menus (the bane of any touch device's existence) and large or adjustable buttons/sliders (a surprisingly large percent of good programs)." I don't feel it's a large percentage that get those criteria.
    The pen is the sobstitute of the mouse, and it was indeed the standard for the "original tablet pc" but it's not so common now, nowdays for the "modern tablets" I'd say you expect to be able to use just fingers... pen is a niche, mostly for professional users.
  • basroil - Saturday, November 29, 2014 - link

    "you really can't use that old software with a touch interface, it is worst than terrible... so WinRT was actually fine for a tablet."

    I have a Surface Pro 3 and regularly use it with "legacy" apps that don't support the new windows touch system. Not a single issue (outside of those that use opengl or dx for interaction and were made with XP in mind) as long as the UI was designed with limited menus (the bane of any touch device's existence) and large or adjustable buttons/sliders (a surprisingly large percent of good programs). With the Surface Pro 3 though, you also have the option of the pen, which mimics a mouse input for old software (in fact, it'll be indistinguishable from a mouse to anything that doesn't have win 8 specific input filters, including Photoshop CS6, unless you install the wintab driver) and can be used identically to a mouse in 100% of click scenarios (though only GDI type programs will support right click hold, opengl/dx buffered screens will ignore the right click hold)
  • kron123456789 - Friday, November 28, 2014 - link

    Thats interesting — two of three best android tablets are based on Tegra K1. Btw, where is Nexus 9 review? It's been over two weeks since "Preliminary Findings".
  • redviper - Friday, November 28, 2014 - link

    The Asus vivotab note 8 is a better option than the DVP8. I have the DVP8 and the pen is a disaster, I'd really rather get the Asus. Ofcourse if they come out with some processor/screen/ram update that would be a really nice tablet, but MS is pushing low end for everything but Surface now.

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