Philips has started sales of its Momentum 436M6VBPAB ultra-high def gaming LCD, which happens to be one of the world’s first shipping monitors to obtain the DisplayHDR 1000 certification. Pricing of the product varies from country to country and from store to store, but in general its retail price is in line with a rather moderate sub-$1000 MSRP announced a couple of months ago.

The Philips Momentum 43-Inch at a Glance

The Philips Momentum 436M6VBPAB is based on a 43-inch 8-bit + FRC MVA panel featuring a 3840×2160 resolution, 720 – 1000 nits brightness (typical and peak), a 4000:1 contrast ratio, a 4 ms response time, 60 – 80 Hz refresh rate (optimal and overclocked), 178°/178° viewing angles, and so on (check out all the specs in the table below). A major selling point of the display it its Quantum Dot-enhanced backlighting that enables it to cover an above-average 97.6% of the DCI-P3 color gamut as well as 100% of the sRGB color range. The monitor is AMD FreeSync certified, however we haven't seen the FreeSync minimum refresh rate. So it's unclear whether this monitor supports a wide enough range for LFC. Though even if the LCD’s FreeSync ranges are far from what hardcore gamers might want, it is still good to have a dynamic refresh rate tech rather than not have it at all on a 43-inch gaming monitor.

The 43-inch Philips Momentum was the industry’s first display to get the DisplayHDR 1000 logo from VESA (the second monitor to get the badge was the ASUS ROG Swift PG27UQ, which is now also shipping). This means that it complies with VESA’s rather strict requirements for brightness (600 nits full-screen long duration minimum, 1000 nits full-screen flash minimum) and black levels (corner maximum limit of 0.05 nits and tunnel maximum limit of 0.1 nits). The latter are particularly hard to get even on a VA panel, and all but requires local dimming. Philips hasn't published anything here, but from reports I've seen elsewhere, it sounds like they're using a 32 zone edge-lighting system.

The Philips 436M6VBPAB has four display inputs: 1x DisplayPort 1.2, 1x Mini DisplayPort 1.2, 1x HDMI 2.0, and 1x USB Type-C that can be used both for display connectivity and as an upstream port for a USB 3.0 hub. As expected from an ultra-large LCD, the unit supports Picture-in-Picture and Picture-by-Picture capabilities from two sources. As for audio, the display has a 3.5-mm audio input, 3.5-mm audio output as well as two built-in 7-W speakers with the DTS Sound badge. Finally, the 43-incher comes with a remote controller that can be used to control the monitor as well as other devices connected using HDMI (e.g., media players, game consoles, etc.), which is particularly handy as the huge LCD will clearly be used for watching content.

To read more about the Philips Momentum 43-inch monitor you can check out the original material covering the product as we move to the topic of the news story — availability and prices.

Pricing and Availability

The Philips Momentum 436M6VBPAB is currently available from Amazon in the U.S., Germany, France, Spain, and Japan. Since the product is very special and probably is in high demand, its prices at Amazon in Europe seem to be somewhat inflated. Good news is that a number of stores in Austria, Germany, Poland, and Nordic countries are selling (or at least taking pre-orders) on the 43-inch gaming LCD at its MSPR of €799 or even below that.

Pricing and Availability of the Philips Momentum 436M6VBPAB
Retailer Country Local Price Equivalent in USD
Amazon U.S. $1,000 $1,000
Germany €990 $1,159
France €1,081 $1,265
Spain €1,081 $1,265
Japan ¥106,205 $959
MediaMarkt Germany €869 $1,017
Otto €790 $925
Saturn €869 $1,017
MediaMarkt Austria €799 $935
ProShop €805 $942
Saturn €799 $935 Poland €727 $850
Zizako €738 $864
Komplett Denmark 6,490 kr. $1,018
Finland €754 $882
Sweden 7,790 kr. $870
Arvutitark Estonia €720 $843

Since the Philips 436M6VBPAB is sold not only by Amazon in the U.S., and a couple of large retail outets like MediaMarkt or Saturn in Europe, but can also be bought from smaller retailers, it is evident that the product is available worldwide at price points that do not really bite. Apparently, Philips (just like ASUS, MSI, Samsung, and NVIDIA) believes that demand for large gaming-grade displays is about to skyrocket and it has a product that offers premium features at a moderate price.

Philips Momentum 43" 4K HDR display with Ambiglow
Panel 43" MVA
Native Resolution 3840 × 2160
Maximum Refresh Rate 60 Hz (normal)
80 Hz (overclocked)
Response Time 4 ms GtG
Brightness 720 cd/m² (typical)
1000 cd/m² (peak)
Contrast 4000:1
Backlighting LED with quantum dots
Viewing Angles 178°/178° horizontal/vertical
Aspect Ratio 16:9
Color Gamut 100% sRGB/BT.709
97.6% DCI-P3
DisplayHDR Tier 1000
Dynamic Refresh Rate Tech AMD FreeSync
? - 80 Hz
Pixel Pitch 0.2479 mm²
Pixel Density 102 PPI
Inputs 1 × DisplayPort 1.2
1 × Mini DisplayPort 1.2
1 × HDMI 2.0
1 × USB Type-C
Audio 3.5 mm input/output
2 × 7 W DTS Sound speakers
USB Hub 2 × USB 3.0 Type-A connectors
1 × USB 3.0 Type-C input
VESA Mount 200 × 200 mm
MSRP Europe: €799
UK: £699
US: $799 without VAT (unconfirmed)

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  • Diji1 - Friday, July 6, 2018 - link

    The thing about Ultra settings is a lot of them do almost nothing for image quality compared to High or lower in some cases - but they take significantly more processing power than High.
  • crimsonson - Monday, July 2, 2018 - link

    Why so angry?

    It is a preference thing. If they want volumetric lighting, lens flare, DoF, adaptive exposure, etc. etc.
    If developers have it, then its your prerogative to enable or disable it. And if they demo'd it in E3, then it is reasonable for the buying public to expect it in the final product.

    I'm not sure why you quickly attacked the previous poster. That is an immature way to discuss a simple topic.
  • Alistair - Monday, July 2, 2018 - link

    I agree he could have worded himself more politely. But he's not wrong. If you use the wrong settings, there will never be a card good enough for you. You can enable all the things you mentioned. Still there is a big difference between DoF medium and ultra in performance hit.

    Crysis at the absolute max settings is hard today with video cards that are 10 times as fast as what was available then. Max settings really doesn't mean much, depends on what those settings are.
  • xype - Tuesday, July 3, 2018 - link

    Even so, if someone’s acceptable graphics settings are more taxing than yours calling them an idiot is just 1) a sign of really low self esteem, and 2) itself a bigly idiotic thing to say.
  • Alistair - Friday, July 6, 2018 - link

    Using SSAA at 4x is idiotic :)
  • xype - Tuesday, July 10, 2018 - link

    You obviously never experienced _proper_ SSAA at 4x thingamajig on a GFX-enabled GPU. :P
  • Ranger1065 - Tuesday, July 3, 2018 - link

    Child rage temper tantrums. Back to Wccftech with you.
  • JoeyJoJo123 - Tuesday, July 3, 2018 - link

    Let me guess: It's more mature to persistently meme that 4K 60hz games are inherently an unattainable goal that can't happen for now or any time in the near future, but it's not mature to dispel the myth/meme that 4k 60hz is possible and HAS been possible for a while.

    And even if you want to be moronic and enable computationally intensive effects that don't provide a large benefit to the overall picture quality, even I can play games like TF2 completely maxed out at ~66 FPS avg on my system specs on a 4K 60hz monitor, despite how wasteful enabling 8x AA on a 24" 4k monitor is to the framerate.
  • xype - Tuesday, July 3, 2018 - link

    > If you had a brain between your ears

    "Current graphics cards can’t play games well at 4K."

    "Idiot, they do when you turn the settings way low!"

    Uhm. That’s like him saying a car isn’t fast enough to drive on a highway at reasonable speeds and you going "Idiot, you just have to drive it at 30mph!"

    > I get really tired of people who don't know trash about optimizing game settings according to what their PC is reliably capable of and assume that if a game can't be played at 100% MAXIMUM settings then it's the hardware manufacturer's fault. Nope. It's not AMD or Nvidia's fault here, they can't fix stupid users who don't understand how to fine-tune graphical settings to get to an ideal playable framerate and video quality.

    Seriously? You don’t see how you’re shifting goal posts here just to call someone "stupid"? If a game can’t be played at "100% MAXIMUM™ settings" it’s usually the GPU that’s not fast enough. Just because you turn off all effects to be able to play that doesn’t mean that other people find that an acceptable compromise.

    You call others stupid, but you talk like a 14 year old gamer who got hit on his head by his mom a couple of times more than he should have been.
  • JoeyJoJo123 - Tuesday, July 3, 2018 - link

    Like clockwork:

    >That’s like him saying a car
    Making a really bad car to computer analogy. Check.

    >You don’t see how you’re shifting goal posts here just to call someone "stupid"
    Making a stupid blanket statement comment stating that games can't be played at 4k 60hz (read: this is blatantly false), then projecting their stupidity to others. Check.

    >You call others stupid, but you talk like a 14 year old gamer
    Wants to stand on their high horse for not belittling others in online conversations, then immediately does that in their comment anyways.

    See, I'm not above or below comments. You're stupid and a hypocrite. PC software have always pushed the envelope for existing PC hardware. This isn't new. This has been the situation for decades. If Nvidia and AMD made a GPU 4x as powerful today, 1 year from now, we'd be seeing game publishers making software that's 4x or 5x as computationally intensive as what we have already. You can't ever blame the hardware manufacturers, they're literally on the bleeding edge of existing process nodes and the amount of memory that's feasibly and affordably integrated into GPUs.

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