Display Analysis

Section by Brandon Chester

It's hard to deny the importance of having a great smartphone display. Almost every interaction done with a smartphone involves the display, and we've seen the quality of smartphone displays improve greatly with each year. When looking at the iPhone 7 and 7 Plus at a high level, they appear to use the same displays as the previous two generations of iPhones. The iPhone 7 uses a 1334x750 IPS LCD panel with a pixel density of 326ppi, while the iPhone 7 Plus uses a 1920x1080 IPS LCD panel with a pixel density of 401ppi. However, when you take a deeper look, it's clear that these are not the same displays as those in the iPhone 6 and 6s.

The most obvious improvement that Apple advertises is a substantial increase in peak brightness. Previously both models of the iPhone were rated at 500 nits, while the iPhone 7 and 7 Plus are rated at 625 nits, a 25% increase. Both displays now support the Display P3 color space as well, which makes them the first wide gamut iPhones, and with the color management built into iOS they are also the first smartphones to correctly make the transition to a wider gamut than sRGB. I covered this topics in my review of the 9.7" iPad Pro which was the first wide gamut iOS device, and with the iPhones moving to wide gamut alongside the iPads and iMacs it looks like Apple wants to have it standardized across their entire product line very soon.


iPhone 7 Plus Display Assembly (Image Courtesy iFixit)

Both the improved brightness and wide gamut trace back to a change in the display's LED backlight. A standard blue LED with a yellow phosphor cannot produce the intense green and red wavelengths needed to cover a gamut wider than sRGB, and Apple has most likely used the same system of blue LEDs with green and red phosphors from the iMacs to expand the iPhone's color gamut, with the new LEDs also allowing for a higher peak brightness.

While the color gamut and brightness levels of the displays on this year's iPhones have changed, the resolutions have not. In the case of the iPhone 7, I think this presents an issue. There's something to be said about inexpensive Android phones shipping with sharper displays than Apple's flagship $649 smartphone. Of course, resolution is only one of the metrics that are applicable to a display, but it's an important one. I'll touch on the issue of resolution again later, but for now I'd like to get into the accuracy analysis of the displays on the iPhone 7 and 7 Plus.

Our display testing workflow has changed slightly for this review, with the addition of the Display P3 saturation test. I've used this once before in the iPad Pro 9.7" review, and as more devices adopt the P3 gamut it will continue to show up. In the interest of openness, I also thought it would be worth mentioning that the measurements for these tests were performed by both Josh and I. Josh measured the iPhone 7 Plus using the review unit that we received, and the iPhone 7 results are actually from a unit that I purchased myself in order to assist with testing and analysis for this review.

As always, measurements are performed with an X-Rite i1Pro 2 spectrophotometer, with the exception of black levels which are measured with an i1Display Pro colorimeter to achieve the most accurate results possible in an area where the i1Pro 2 can be somewhat unreliable. Data is collected and examined using SpectraCal's CalMAN software.

Display - Max Brightness

Display - Black Levels

Display - Contrast Ratio

Display - Max Brightness (Boost)

Apple advertises that the iPhone 7 and 7 Plus both have a typical brightness of 625 nits. From one point of view, they've oversold their display in this regard. From another point of view, they've actually undersold it. On the iPhone 7 the maximum brightness by setting the slider manually is just over 600 nits. This isn't that far off of Apple's claimed 625, although falling short by 4% is not insignificant even if it's not a huge gap. The 7 Plus doesn't fare as well, coming in at just over 550 nits, around twelve percent lower than what Apple advertises. At this point one would assume that the displays don't get as bright as claimed, but there's actually something else going on.

Boosting brightness for short period of time when auto brightness is enabled is not a new feature. OLED displays have done it for some time, and modern LCDs like those on LG's flagship smartphones can do it as well. It turns out that Apple has added the same sort of boost mode on the iPhone 7 and 7 Plus. When the phone's brightness is set to automatic and there's bright ambient lighting the display will push above the maximum brightness in manual mode. On the iPhone 7 Plus it reaches 618 nits, which is right around Apple's claimed 625 nits. The iPhone 7 goes above and beyond, hitting 706 nits in the boost mode, which is 13% higher than what is advertised.

As for black levels, they're in line with the previous generation iPhones, but the fact that the maximum brightness has increased significantly while black levels remain constant means that the contrast ratio has increased. In the case of the 7 Plus the increase isn't very large since the 6s Plus unit we reviewed actually exceeded Apple's rated contrast of 1300:1. For the iPhone 7 the increase is more significant, even though our 6s also exceeded Apple's rating of 1400:1 for the 4.7" iPhone. While neither phone's black levels or contrast are at the level of an AMOLED display, they do quite well among LCDs.

The displays on the iPhone 7 and 7 Plus offer an appreciable improvement in brightness and contrast compared to their predecessors. It's worth noting that previous iPhones had a considerable amount of backlight variance, with Apple rating them for a typical brightness of 500 nits even though some units actually reached as high as 600 nits. Even when compared against the best iPhone 6s and 6s Plus units, the iPhone 7 and 7 Plus will have improved usability outdoors, and in any other circumstance where there's harsh ambient lighting. I do feel somewhat uneasy about Apple advertising the boost brightness as their typical peak brightness, as in the case of the 7 Plus the manual brightness is significantly lower. However, I would imagine that most users keep auto brightness enabled, so while I don't necessarily agree with it from a marketing standpoint, it's probably true that the marketing reflects what most users will experience.

Display - Grayscale Accuracy


SpectraCal CalMAN

Moving on from brightness and black levels, we now come to our standard greyscale accuracy test. This test measures 21 points from 0 to 100% white. As you can see in the image above, the performance of both the iPhone 7 and 7 Plus in this test is remarkable. The RGB balance for each shade is very stable, with only the slightest shift toward blue, leading to a CCT average of 6608K. Like the iPad Pro 9.7", this much closer to sRGB's target white point than older iOS devices, likely owing to the new LED backlight not providing significantly improved efficiency when the display is skewed toward blue. The gamma is quite straight, with only some minor variation past 80% white. Even with that, no error value for an individual shade of grey hits three, and many are close to one, making them essentially indistinguishable from the reference shade.

Receiving a unit with this level of accuracy could lead one to suspect that it's an extraordinarily good sample. However, as I mentioned before, the iPhone 7 I measured was one that I bought on my own, and it would be quite a coincidence if both review units and a purchased unit had the same incredibly high accuracy if that was not typical of all units in general.

With this level of accuracy, it is almost certain that Apple is doing individual calibration of each iPhone 7 display. This is actually not hard to imagine, given that the iPad Pro 9.7" was advertised as being individually calibrated, and engineers at this year's WWDC also claimed that individual calibration is now standard across Apple's product line. This makes sense when you consider the implications of wide gamut and color management. If you apply a single profile to a batch of units, it will not perfectly represent the output characteristics of each display. That would lead to errors when applying a transform to render sRGB content properly on the wide gamut display, as you would be translating values based on output values that were only close to those of the actual display. I actually ran into this exact issue in my recent review of Lenovo's X1 Yoga OLED, which has a wide gamut display without per-unit calibration. To properly pull off wide color and color management you need to individually calibrate each display, and the incredibly high accuracy is just a bonus.

Display - Saturation Accuracy


SpectraCal CalMAN

The next test examines the accuracy of primary and secondary colors on a display. Measurements for each color are done in 20% steps from 0 to 100% saturation. This first saturation test targets the sRGB color gamut, with a gamma target of 2.2 and a white point of D65. In this case I really don't have anything to say about the iPhone 7 and 7 Plus because they are the most accurate displays on record in this test. For all but three or four colors the human eye would not be able to distinguish the colors on the display from the true reference shade, even if they were put side by side.

The interesting thing about this test is that the accuracy is guaranteed to be high when a vendor ships an individually calibrated wide gamut display on a color managed OS. When individually calibrating a display, your profile is essentially a perfect characterization of the display's output. This means that even if your standards for calibration are relatively relaxed, such as targeting a DeltaE of 3, your sRGB accuracy won't be affected because the transform performed to converted sRGB content to the display's gamut will take into account any differences between the display's output and the true values of the gamut it targets. The two limitations of this are the accuracy of your profiling device when calibrating, and the bit depth of the display, which forces you to map onto a set of values that is likely not as precise as the optimal output value unless you have some theoretical 16bit per channel display. As you can see from the results, neither of these are a truly significant issue.

Display - Display P3 Saturation Accuracy


SpectraCal CalMAN

This saturation test uses the same methodology as the previous one, but it targets the DCI-P3 color gamut with a gamma of 2.2 and a white point of D65. These values deviate from the DCI-P3 standard for digital cinema, but a gamma of 2.2 is most appropriate for a mobile device's viewing conditions, and D65 is the standard white point for all gamuts that users will be used to, with the 2.6 gamma and non-standard "D63" white point for DCI-P3 being chosen for the viewing conditions of a dark theatre. Apple describes this adaptation of the DCI-P3 standard Display P3, and it appears to be what other vendors have also settled on in order to expand on the tonal range of the sRGB color space without changing the white point or gamma.

In this test the iPhone 7 and 7 Plus lead the pack once again. There are some minor errors in low green saturations, but neither are truly significant. The 9.7" iPad Pro is right behind them, and the best comparable Android device is the Galaxy S7 with a DeltaE of 2.89. It's worth mentioning that Samsung doesn't actually advertise P3 gamut support, so the fact that their wide gamut mode is close is impressive and suggests that they had it in mind but didn't attempt to provide incredibly high levels of accuracy in that mode. Meanwhile, LG explicitly advertises DCI-P3 gamut support, but regardless of which gamma you use it fails miserably because the green and red primaries aren't even close to the DCI-P3 primaries.

Display - GretagMacbeth ColorChecker Accuracy


SpectraCal CalMAN

Last is the GretagMacbeth ColorChecker test. This test examines the accuracy of 24 colors that are commonly found in nature, which makes it a good metric for how accurately a display can render color mixtures that have red, green, and blue color components. Like all the other tests, the iPhone 7 and 7 Plus have industry-leading accuracy. Most colors are so close to the reference shade that it's not possible to tell the difference, and the largest errors in are the bright shades of grey which are still below the general target of three, but not quite as low as the rest of the patterns.

I find it very difficult to come to a single verdict on the iPhone 7's display. In the case of the 7 Plus I don't have any hesitation when describing it as a great mobile display, and certainly the most accurate on record. Whether or not it's the best mobile display is debatable, as Samsung provides serious competition with their AMOLED displays which benefit from perfect blacks. However, I think AMOLED's color shifting off angle puts it at a disadvantage, and Samsung is in the unfortunate situation of having to deal with Android not having any form of color management, which means that the wide color modes that their AMOLED displays have available are not truly useful. Apple's control over the hardware and software stack allows them to provide tools for creating wide color content without compromising the visual integrity of existing sRGB content, and that makes the display decidedly more future-proof.

All of the above statements apply to the iPhone 7's display, except for the one about being future-proof. That statement is true as far as color is concerned, but it's definitely not true of the display's sharpness. Apple's smartphones have remained at a pixel density of 326ppi for over six years. At the time, that pixel density was much greater than anything the competition could put out, and it wasn't matched until around eighteen months after release. Nowadays, nearly every Android device has moved far past Apple in this regard, including mid-range devices that cost $200.

The resolution of the iPhone 6 seemed reasonable at a time where technologies like Auto Layout had not been embraced by the development community, and existing bitmaps were designed for a 2x rendering scale. With the iPhone 6s it seemed suspect, but the phone brought many other substantial upgrades that made it possible to overlook the relatively low-resolution display. With the iPhone 7 releasing in late 2016, I really don't know what Apple's excuse is. It's entirely possible that they would not have been able to meet their brightness target if they moved the 4.7" iPhone to a higher resolution, but I am confident that it would not have posed an issue for the move to wide gamut, which is just related to the spectral output of the LED backlight. HTC showed that a 4.7" 1080p panel was possible back in early 2013 with the One M7, and anyone who owned it can attest to how much sharper the rendering is than on Apple's 1334x750 displays.

The 4.7" iPhone 7's display is definitely an improvement over its predecessor. The significant increase to brightness, and subsequent increase to contrast are both appreciated. The move to wide color is setting the foundation for future wide color content, as well as existing content that will be shot on the iPhone 7's own camera. The improved calibration makes it the most accurate smartphone display on the market. Even so, I think the area that really needed improvement was the sharpness of the display, and that remains the same as it was in 2010.

Introduction and Design System Performance
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  • ycc - Monday, October 10, 2016 - link

    Pretty much every updated program you use on a PC (Windows or Mac) will (should) be color managed, be in Chrome, Safari, Firefox, Edge, etc. In those cases the picture will just look a little less vibrant but the basic accuracy should be fine.

    The only issue is on mobile space, where Android devices don't support color management. I would imagine if you look at a jpg taken on an iPhone 7 with the DCI-P3 color space will look weird when Android tries to display it in its native color space without performing a conversion.
  • jlabelle2 - Wednesday, October 12, 2016 - link

    "Pretty much every updated program you use on a PC (Windows or Mac) will (should) be color managed, be in Chrome, Safari, Firefox, Edge, etc"

    Absolutely not. NONE of the Windows Store app are for instance. The email applications / software or photo app (the default one) and Windows Photo Viewer are not. Also, IE has the issue of not applying the monitor ICC profile which create an issue for any wide gamut monitor.
    Firefox was for a long time the only browser (with Safari on OS X) to manage properly the colors (assign sRGB to untagged image, read and convert image color space, use monitor ICC profile).

    Because of that, wide color gamut screens on Windows (or Android) is still a huge problem making all the OS and applications colors appear oversaturated.
  • Ryan Smith - Tuesday, October 11, 2016 - link

    It's something we're already working on as part of the deep dive.=)
  • Bandur - Monday, October 10, 2016 - link

    First page: "their first SoC with heterogeneous CPU cores"
    System Performance subpage : "this is not a heterogeneous design"

    Is this meant to be like this?
  • Ryan Smith - Monday, October 10, 2016 - link

    The hardware is heterogeneous, however the execution model is not. A heterogeneous execution model would have the system using all 4 CPU cores at the same time, instead of bouncing between the big and small cores based on power/perf needs.
  • ikjadoon - Monday, October 10, 2016 - link

    IMO, maybe this could've been clarified slightly. I had some trouble if the first page was a typo. 2 cents.
  • Featherinmycap - Monday, October 10, 2016 - link

    Fantastic review. I learned a great deal. I have been reading and enjoying this site for so long and the transition of the founders to Josh and Brandon has really gone smoothly. I am sorry the discussions have gone so far downhill from the early days of the site. This used to be an enthusiast site and now there seems to be so many people doing their upmost to pointlessly criticize how long it takes you to post something or what you decide to write about. I read many other tech blogs as well and these same people spew the same rhetoric on those sites as well. I am one loyal reader who says keep up the great work.
  • mef - Monday, October 10, 2016 - link

    Well said!
  • techconc - Monday, October 10, 2016 - link

    "While it’s not unusable by any means, you don’t need to have amazing vision to see the difference between 326 PPI and the 400-500 PPI of most Android devices and the iPhone Plus line."

    I realize this is the common mantra repeated by the spec conscious crowd, especially by Android fans. However, it simply isn't true. This can also be proven mathematically.... which is why I find random and unsupported comments like this to be rather disturbing on a respected technical site like Anandtech. Just a few points here....
    1. If you understand the definition of normal (20/20) vision having the ability to discern 1 minute of arc, it can be mathematically proven that you can't see any signs of pixels at normal viewing distances.
    2. This comment also assumes all things are equal between technologies. That is, take the Samsung Amoled displays that use Pentile based pixel arrangements. They use 1/3 less subpixels and need more full pixels in order to achieve the same level of sharpness.
    3. Actual Apples to Apples comparisons.... I cannot see a quality difference between Apple's iPhone 6 (326 ppi) and 6 plus (401 ppi) screens. However, I can see a quality difference between these and the iPad's 264 ppi screen.
    3a. I've seen people try to demonstrate a difference using text. They've mistaken a lighter font on an Android phone for higher resolution. You need to make a true comparison with the same programs, the same OS and the same font rendering systems to make the proper conclusion.

    At the end of the day, nobody is looking at an iPhone screen and saying this is great.. I just wish it were sharper. This is only an issue for people counting specs who don't know what they're looking at.
  • grayson_carr - Monday, October 10, 2016 - link

    Depends on your definition of normal viewing distance. At an arms length (2+ feet), I definitely can't tell the difference between a 4.7 inch iPhone and the 5.5 inch 1080p iPhone or a QHD Android phone, but when I bring the phone in to about 1 foot from my face, as I often do when sitting down or laying in bed, the difference is obvious.

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