At the beginning of April, Jarred walked us through the refresh of the bottom two-thirds of NVIDIA's 700M series of GeForce GPUs, all under the GeForce GT heading. We still didn't have any idea what their solutions at the top end would be, though. Today we have those details with the launch of the GTX 700M series.

  GTX 660M GTX 760M GTX 670MX GTX 765M GTX 675MX GTX 770M GTX 680M GTX 780M
GPU* GK107 GK106 GK104 or GK106 GK106 GK104 or GK106 GK106 GK104 GK104
CUDA cores 384 768 960 768 960 960 1344 1536
Base Clock 835MHz 657MHz+ 600MHz 850MHz+ 600MHz 811MHz+ 720MHz 823MHz+
Memory Clock 4GHz 4GHz 2.8GHz 4GHz 3.6GHz 4GHz 3.6GHz 5GHz
Memory Bus Width 128-bit 128-bit 192-bit 128-bit 256-bit 192-bit 256-bit 256-bit

Note that the 680MX (not listed) exceeded the 100W TDP and was never made available in notebooks; it was an iMac exclusive GPU. Spec-wise it was identical to the 780M, but had a slightly lower core clock at 720MHz. That means that in the 700M series, NVIDIA has a fully-enabled GK104 chip at the top of the pack and I can confirm you'll be seeing it in notebooks since I have one of those notebooks in for testing as I write this.

NVIDIA has made some incredibly impressive gains in potential performance with the GTX 700M series. Core clocks are up across the board, memory clocks even more so, and NVIDIA is bringing GPU Boost 2.0 to the table with all of these parts to allow as much as 15% higher clocks during gaming. Unfortunately I don't quite have all the benchmark results available yet for the new 780M to compare against the outgoing 680M, but you'll be able to see them in a full review in not too long.

As far as specs go, the big jumps are easily visible in the above table. At the top, GTX 780M gets 14% more shaders than GTX 680M, courtesy of the full GK104 chip, but it also gets a base clock that's at least 14% higher, giving a theoretical performance increase of 30%. The memory clock receives a similar increase, this time to the tune of 39%, so we should definitely see a large jump in performance at the top of the product stack.

Stepping down to the GTX 770M, the changes are a bit more difficult to guage. We have the same number of cores as the GTX 675MX at a higher clock, giving 35% more compute power, but memory bandwidth has dropped 17% thanks to the 192-bit bus. In situations where games are compute constrained, we'll see much improved performance, but bandwidth hungry games may end up slower. We see a similar situation with the GTX 765M vs. the GTX 670MX, with a 128-bit bus on the new model and fewer cores at higher clocks. On paper, the GTX 765M has 13% more compute and 5% less bandwidth than the 670MX.

Rounding things out, at the bottom we finally have an x60M part that's worthy of the GTX designation. The GTX 660M was really just a moderate clock speed increase over the GT 650M. This time, the GTX 760M gets twice as many cores as the GT 750M, and while clock speeds are slightly lower it should still result in compute performance that's 35% higher than the closest non-GTX part; the GTX 760M also has 57% more compute than the previous GTX 660M. The bandwidth story is a bit more difficult to call, with an effective 64GB/s behind the GPU core; the GTX 660M had 4GHz GDDR5 as well, but 750M comes with up to 5GHz GDDR5. Sigh. Can't we get rid of the give and take for a change and have a clear winner? At least there are no DDR3 options listed for the GTX parts, but that's been the case for a few generations now.

We can't talk about Haswell yet, so you'll have to wait a bit longer for our first GTX 780M notebook review, but overall we're looking at some relatively sizeable gains over the 600M, with GPU Boost 2.0 potentially increasing the performance even more. Considering Intel's GT3e parts are expected to at least flirt with GT 650M levels of performance (depending on the game and at substantially lower power draws), this sort of performance upgrade isn't particularly surprising. Now we just need to wait for hardware to start shipping.

Update: BioShock Infinite is able to produce 41.5 fps at our enthusiast settings with the GTX 780M, which are 1080p and all the settings dialed up. The outgoing GTX 675MX produced only 35.6 fps, while HD 7970M currently gets 45.3 fps.

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  • cstring625 - Friday, May 31, 2013 - link

    nevermind... I guess this is the gtx 780m...
  • huaxshin - Friday, May 31, 2013 - link

    This makes absolutely no sense at all.
    960 cores @ 700MHz
    1536 cores @ 849MHz
    = 16% more FPS? (41.5FPS/35.6FPS).

    Theoretically the GTX 780M should produce 2x as much FPS.
    Please go over your test methods before releasing a review that does not tell the truth. The numbers you gave us cannot be correct.

    "BioShock Infinite is able to produce 41.5 fps at our enthusiast settings with the GTX 780M, which are 1080p and all the settings dialed up. The outgoing GTX 675MX produced only 35.6 fps, while HD 7970M currently gets 45.3 fps."
  • huaxshin - Friday, May 31, 2013 - link

    I forgot to mention that the specs posted is from GTX 675MX and GTX 780M
  • JarredWalton - Friday, May 31, 2013 - link

    The GTX numbers are from Dustin while the 7970M numbers come from my testing. However, we're looking at three different laptops so it's possible other factors are at play -- different CPUs for one. Based on GPU bandwidth and compute, the difference should be much larger. I suspect at max settings we're hitting bandwidth harder than compute, so a 2X increase is unlikely, but even then we should see 30-40%. Regardless, Dustin should have the full MSI laptop review early next week.
  • huaxshin - Friday, May 31, 2013 - link

    If you guys don`t share your methods and don`t use the same maps and the same areas while testing, the review is going to be highly skewed in whoever get tested in the least demanding areas, From the FPS numbers you gave us, its pretty clear that that 7970M got the lucky straw.

    That you used a 3610QM with 7970M and Haswell (4700MQ) with 780M doesn`t matter at all. So the system difference is a moot point. Look up CPU scaling from Bioshock Infinte and you will see that wether you run @ 3.0GHz or 4.5Ghz they still produce same FPS with the same GPU.

    Again, please share your test methods with Dustin and do a proper analysis. Thats all I`m asking. 15% is not remotely accurate with the right testing :)
  • JarredWalton - Saturday, June 1, 2013 - link

    Of course we share our testing methods. I have a full document going over every benchmark and how to run it. Plus, Bioshock has a built-in benchmark, so it's pretty hard to mess that up. Best guess right now: maybe he had old drivers on the 670MX. I know he has a sinus infection and has been busy meeting with several OEMs over the past couple of days, plus trying to write up the MSI review before the NDA. Check back Monday and hopefully all will be made clear.
  • huaxshin - Saturday, June 1, 2013 - link

    Thank you for replying Jarred. I like the articles Anandtech make for notebooks, and the community which is pretty big. Previously there wasn`t much reviews to find from the top hardware, but the focus seems to have shifted more towards it.

    I have a request for future reviews: You should add overclocking analysis, measure power consumption from the GPU and not the system as whole (that goes for all reviews), GPU heat idle and gaming (especially important).

    MSI Afterburner could help you a long way with overclocking plus heat measurements. GPU power however I guess you need some special hardware to measure it which may not be possible to do with a notebook.

    Hoping that the review on Monday will be good.

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