Uniformity is tested by using 25 locations across the screen and measuring the color checker chart at each of them. From there we can pull out contrast, black and white uniformity, and color uniformity. This review is the first to utilize the newest measurement available in CalMAN 5.1.2: dE From Center. Now instead of measuring the dE2000 at every location, we measure it relative to the center measurement.

This gives us a true uniformity measure. I could measure the left side and the right side of the monitor and get a dE2000 of 2.0 for each side. What that doesn’t tell me is that the left side might be red tinted, and the right side blue tinted, while the center might be green tinted. In this case they could all measure the same dE2000, but look totally different. By comparing the measured values to the center, we get an actual measurement of if one area of the screen will look the same as another area. Since we always use the center of the screen as our calibration target, which is why everything is measured relative to that.

Starting out with White Uniformity, we see decent but not amazing results. The panel stays within +/- 10% for the center, but falls down to a 17% variation at the edges. The light fall-off is relatively high, and makes me wonder if the look of the panel, and its thin design, might place a bit of emphasis on style over substance.

With the black level charts we see similar results. The middle of the panel is +/- 10% again, but the edges fall off to a nearly 20% difference. There is a curious rise in black level in one measure where there was a fall-off in white level, but otherwise the results between the two measurements are similar.

Looking at the resulting contrast, the numbers here are much closer to 100%, which we expect to see. Areas with light fall-off affect the white and black levels almost equally, so the contrast ratios are very similar all across the screen. That gives us a 700:1 expected contrast ratio for the screen as a whole.

Now we can see the new dE2000 From Center data. The issues here crop up at the outsides of the screen, where we see the backlighting issues earlier. Uneven lighting is the issue most likely to cause color issues on the screen, and that is certainly backed up here. In the center of the screen, you are going to not see a difference in colors when you look directly at the screen. With a light loss of less than 10%, and a color dE2000 of <2 for most of the center screen, everything will look identical. As you get to the extreme edges you will run into more issues. I will need more monitors to be tested with this new method, but I think this is going to wind up as a good result in the end.

Going with an LED lighting system, and not a backlit array one, is always a bit of a concern for me. Overall the PQ321Q does well for uniformity for using one, and it avoids some of the massive issues we have seen with some LED systems before. But we are looking for near-perfection from the ASUS and it can’t quite do that. The center 60% of the screen is excellent overall, and for most people that will mean you may not notice these issues at all, but they are there.

dE2000 Data, 80 cd/m2 Calibration Power Use, Input Lag, Gaming and Gamut
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  • chewbyJ - Tuesday, July 23, 2013 - link

    this is great news! i've been wanting to replace my ancient Dell 2009WFP's with something larger, feel like experimenting with that Seiki SE39UY04 for $700 that got announced last month. hopefully you guys can get your hands on one of those soon and have something to compare with this ASUS model.

    can't wait to do Photoshop and Lightroom work on a giant 4k display and use a more expensive/high quality uniformity display for color accuracy of prints and media.
  • Panzerknacker - Tuesday, July 23, 2013 - link

    btw, why is everybody worrying so much about gaming and graphics cards not handling 4k? I mean when you have that many pixels available it should be no problem to upscale, run the game at 1080p and simply upscale to 4k. I doubt there will be quality loss due to this and it will probably still look better than on a native 1080p screen.

    How does this work btw? Is it possible to let the screen do this by itself like with a TV? So you input 1080p, 1024 x 768, whatever ress, will it be upscaled by the screen to 4k and display fullscreen? This is really important for me because I would use the screen for everything, also playing older games that do not support 4k.
  • sheh - Wednesday, July 24, 2013 - link

    Of course, like any current monitor, monitors do scaling. Some do it better, some worse, some let you configure more scaling options, some don't. It's probably best to handle scaling with the graphics card (/drivers), because that gives you, at least potentially, the most control.
  • pattycake0147 - Tuesday, July 23, 2013 - link

    The paragraph describing the black levels is missing a zero after the decimal and before the seven. Confused me until I looked at the graph.
  • pandemonium - Wednesday, July 24, 2013 - link

    Nice spreadsheet you got there. Clearly shows the necessary amounts per distance and size of display. More people need to be aware of such things!
  • LordSegan - Wednesday, July 24, 2013 - link

    "The ASUS PQ321Q is pricey, and I can’t say that getting three or four 30” 2560x1600 panels isn’t a better deal, but it’s not the same as having one display that looks like this. "

    I don't mean to be harsh, but this story needs more careful copy editing. There are run on sentences and other pretty amateurish errors.
  • Mondozai - Wednesday, August 21, 2013 - link

    I don't mean to be harsh, but your comment needs more careful copy editing. You should spell it run-on sentences, not run on sentences.

    It helps having correct grammar when trying to correct others.

    Just a tip.
  • bill5 - Wednesday, July 24, 2013 - link

    Heh, what a surprise the reviewer loved a $3,500 monitor...

    It's almost like you get what you pay for
  • Confusador - Wednesday, July 24, 2013 - link

    So when can I get a 23" 2560x1600 display? 32 is a bit much for me, but I'd love the dpi.
  • sheh - Wednesday, July 24, 2013 - link

    2014, probably.

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