Given the lofty price tag, there is a good chance the ASUS PQ321Q is targeting graphics and print professionals, so meeting the sRGB standards of 80 cd/m2 and its custom gamma curve will be important.

Looking at the grayscale first, sRGB is just as good as our 200 cd/m2 target is. The gamma is virtually perfect, and there is no color shift at all. The contrast ratio falls to 667:1, which I expected as the lower light output leaves less room for adjustments. Graded just on grayscale and gamma, the PQ321Q would be perfect.

As soon as we get to the gamut, we see the same issues here as I expected to. That gamut is just a little off which gives us some noticeable dE2000 errors at 100% saturations for all colors.

Here with the color checker charts, we see a large difference between the Gretag Macbeth results and the 96-sample results. The error rises from 1.62 to 2.05 as we are sampling more orange/yellow shades that fall outside of the gamut. Nothing really different than the last calibration, so the same issues apply.

The saturations are also identical to see here. They start out with small errors but by the end, every color except for Cyan is showing a noticeable error at 100%.

For 200 cd/m2 and a gamma of 2.2 or for 80 cd/m2 and the sRGB gamma, the ASUS PQ321Q performs almost equally. The grayscale and gamma are perfect, but the gamut has some issues. Once we start to see more displays using this same panel, but different electronics and possibly different backlights, then we can determine what is causing this shift in the gamut. With the initial target for the ASUS likely being professional designers, these errors seem a bit out-of-place.

dE2000 Data, 200 cd/m2 Calibation Display Uniformity
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  • DanNeely - Thursday, July 25, 2013 - link

    Probably never since margins are higher on 16:9 screens; a 21" 2560x1440 screen could be made from the same line just by cutting the panels smaller.

    In that general size bucket though I'd like to see them jump directly to 4k too though for ~200DPI. This is high enough to make AA mostly unneeded when gaming and to allow for 2:1 scaling for legacy apps.
  • jasonelmore - Wednesday, July 24, 2013 - link

    UHD or 4k is gonna be good for the living room simply because TV's will get bigger, and that's where 4k really shines.

    Back in the day, i remember 32" was massive. Then when HD first came out, 42" was the standard when talking about big screens. Now 55" is the new standard, and 70 inch will probably be common place in the next couple of years. 4k on a 70 inch will look great.
  • DanNeely - Thursday, July 25, 2013 - link

    Maybe. 70/80" TVs require rearranging your living room in ways that smaller sizes don't; and take up enough space that in smaller houses they've often impossible just because you don't have any blank wall sections that big that you can orient furniture around.
  • yhselp - Wednesday, July 24, 2013 - link

    PixPerAn Feedback

    The PixPerAn test looks great, you’ve done nothing wrong; on the contrary, the idea is to show the realistic best and worst case scenario out of which the former should be more representative for most users. However, some of your results, namely pictures 2 and 3, seem very optimistic. In my opinion, and from my experience, pictures 4 and 5 show the real best (4) and worst (5) case scenarios. How did you capture the results and under what settings? I could try to replicate the test on my U2311H and compare the results to those that I did when I purchased the monitor and upload the results.

    It might be a good idea the crop the relevant pictures (those above), pick out two that are most representative for relevant best and worst case scenarios and create a single picture instead of a gallery. If you decide that more cases should be shown that’s perfectly alright, but an organized single picture would still be easier to read. Also, some context for readers unfamiliar with what this test shows and how to read it would be quite useful.

    It’s a common misconception that monitors with higher response time than 2ms are not fast enough. Believe it or not, a lot of people, especially gamers, steer clear of monitors with higher response time. In reality things are much different; the ms rating alone says little. Not all response time ratings are created equal. One might write an article solely about the response time of a monitor, however, without going into technicalities such as RTC, PixPerAn can give an easy to read and understand representation of what a user can actually expect to experience in terms of RT in a monitor. For example, a lighter ghost image or a pale overshoot behind the moving car is usually harder to spot in actual use. PixPerAn is also good for testing stereoscopic 3D ghosting and S3D performance in general; you can clearly see the benefits of NVIDIA LightBoost in the test.

    A picture is worth a thousand words, especially in this case. Just by looking at a PixPerAn result you can derive almost everything you need to know about how fast a monitor should actually feel like (and what kind of visual artifacts you might experience). I would be really glad if you make this test standard on all your future monitor reviews, at least here on AnandTech. It wouldn’t take much space in the reviews and should be relatively quick to take. Please, let me know whether you think it’s a useful test, etc.

    Thank you for the great review.
  • sheh - Wednesday, July 24, 2013 - link

    3D graphs of response times for all combinations of start/end pixel lightnesses, which were in Xbitlabs reviews, are also interesting.
  • DesktopMan - Wednesday, July 24, 2013 - link

    Response time: 8ms GTG

    Everyone who writes about Igzo (including Chris in this article) talks about how Igzo allows for higher electron mobility which makes a faster display. Then why is the GTG this bad?

    Does it do 1080p@120hz? Might not matter if it really is this slow though.
  • ChristianLG - Wednesday, July 24, 2013 - link

    Hello. ¿Why the monitor you are reviewing isn’t a true 4k monitor? ¿ What is a true 4k monitor? Thanks.
  • cheinonen - Friday, July 26, 2013 - link

    True 4K, when it comes to digital cinema, is 4096 pixels wide, but the height can vary depending on the content. Since this is only 3840 pixels wide, it falls under the UHD heading, but everyone uses 4K anyway because it sounds good.
  • joshu zh - Wednesday, July 24, 2013 - link

    You can find 4K TV in stores now. I can see clearly the difference between 1080P and 4K. You should try it and you may change you thoughts about 4K TV. To me, the issue is you could not find enough 4K materials to watch now. I hope this situation will change in 2-3 years.
  • Sabresiberian - Wednesday, July 24, 2013 - link

    One of my "pet peeves" is the fact that the display industry goes out of its way to blur the monitor/TV line. They aren't the same, and selling them as though they were is disingenuous at best. It has given us a 16:9 standard where it doesn't belong - and now we are crashing up against the limits of standards essentially made with low-res and TV in mind.

    Putting speakers in a $3500 display is like putting a $5 tuner in a Marantz amplifier. Certainly if I have the money to pay for one of these things I'm not going to put up with crap for speakers! It is just about as useless a thing as can be done.

    I think the best thing I can say about this monitor is that finally someone has broken the ice, and I give Asus a lot of credit for that. Not saying it's bad, just saying for $3500 I'd like to have seen more polish (better OSD) and better calibrated performance. Nice job Asus, but you could have done better.

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